eBook – Guide Spring Cloud – NPI EA (cat=Spring Cloud)
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Let's get started with a Microservice Architecture with Spring Cloud:

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eBook – Mockito – NPI EA (tag = Mockito)
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Mocking is an essential part of unit testing, and the Mockito library makes it easy to write clean and intuitive unit tests for your Java code.

Get started with mocking and improve your application tests using our Mockito guide:

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eBook – Java Concurrency – NPI EA (cat=Java Concurrency)
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Handling concurrency in an application can be a tricky process with many potential pitfalls. A solid grasp of the fundamentals will go a long way to help minimize these issues.

Get started with understanding multi-threaded applications with our Java Concurrency guide:

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eBook – Reactive – NPI EA (cat=Reactive)
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Spring 5 added support for reactive programming with the Spring WebFlux module, which has been improved upon ever since. Get started with the Reactor project basics and reactive programming in Spring Boot:

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eBook – Java Streams – NPI EA (cat=Java Streams)
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Since its introduction in Java 8, the Stream API has become a staple of Java development. The basic operations like iterating, filtering, mapping sequences of elements are deceptively simple to use.

But these can also be overused and fall into some common pitfalls.

To get a better understanding on how Streams work and how to combine them with other language features, check out our guide to Java Streams:

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eBook – Jackson – NPI EA (cat=Jackson)
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Do JSON right with Jackson

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eBook – HTTP Client – NPI EA (cat=Http Client-Side)
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Get the most out of the Apache HTTP Client

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eBook – Maven – NPI EA (cat = Maven)
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Get Started with Apache Maven:

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eBook – Persistence – NPI EA (cat=Persistence)
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Working on getting your persistence layer right with Spring?

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eBook – RwS – NPI EA (cat=Spring MVC)
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Building a REST API with Spring?

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Course – LS – NPI EA (cat=Jackson)
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Get started with Spring and Spring Boot, through the Learn Spring course:

>> LEARN SPRING
Course – RWSB – NPI EA (cat=REST)
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Explore Spring Boot 3 and Spring 6 in-depth through building a full REST API with the framework:

>> The New “REST With Spring Boot”

Course – LSS – NPI EA (cat=Spring Security)
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Yes, Spring Security can be complex, from the more advanced functionality within the Core to the deep OAuth support in the framework.

I built the security material as two full courses - Core and OAuth, to get practical with these more complex scenarios. We explore when and how to use each feature and code through it on the backing project.

You can explore the course here:

>> Learn Spring Security

Course – LSD – NPI EA (tag=Spring Data JPA)
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Spring Data JPA is a great way to handle the complexity of JPA with the powerful simplicity of Spring Boot.

Get started with Spring Data JPA through the guided reference course:

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Partner – Moderne – NPI EA (cat=Spring Boot)
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Refactor Java code safely — and automatically — with OpenRewrite.

Refactoring big codebases by hand is slow, risky, and easy to put off. That’s where OpenRewrite comes in. The open-source framework for large-scale, automated code transformations helps teams modernize safely and consistently.

Each month, the creators and maintainers of OpenRewrite at Moderne run live, hands-on training sessions — one for newcomers and one for experienced users. You’ll see how recipes work, how to apply them across projects, and how to modernize code with confidence.

Join the next session, bring your questions, and learn how to automate the kind of work that usually eats your sprint time.

Partner – LambdaTest – NPI EA (cat=Testing)
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Regression testing is an important step in the release process, to ensure that new code doesn't break the existing functionality. As the codebase evolves, we want to run these tests frequently to help catch any issues early on.

The best way to ensure these tests run frequently on an automated basis is, of course, to include them in the CI/CD pipeline. This way, the regression tests will execute automatically whenever we commit code to the repository.

In this tutorial, we'll see how to create regression tests using Selenium, and then include them in our pipeline using GitHub Actions:, to be run on the LambdaTest cloud grid:

>> How to Run Selenium Regression Tests With GitHub Actions

Course – LJB – NPI EA (cat = Core Java)
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Code your way through and build up a solid, practical foundation of Java:

>> Learn Java Basics

1. Introduction

Abstraction is one of the Object-Oriented programming key features. It allows us to hide the implementation complexities just by providing functionalities via simpler interfaces. In Java, we achieve abstraction by using either an interface or an abstract class.

In this article, we’ll discuss when to use an interface and when to use an abstract class while designing applications. Also, the key differences between them and which one to choose based on what we’re trying to achieve.

2. Class vs. Interface

First, let’s look at the differences between a normal concrete class vs. an interface.

A class is a user-defined type that acts as a blueprint for object creation. It can have properties and methods that represent the states and behaviors of an object, respectively.

An interface is also a user-defined type that is syntactically similar to a class. It can have a collection of field constants and method signatures that will be overridden by interface implementing classes.

In addition to these, Java 8 new features support static and default methods in interfaces to support backward compatibility. Methods in an interface are implicitly abstract if they are not static or default and all are public.

However, starting with Java 9, we can also add private methods in interfaces.

3. Interface vs. Abstract Class

An abstract class is nothing but a class that is declared using the abstract keyword. It also allows us to declare method signatures using the abstract keyword (abstract method) and forces its subclasses to implement all the declared methods. Suppose if a class has a method that is abstract, then the class itself must be abstract.

Abstract classes have no restrictions on field and method modifiers, while in an interface, all are public by default. We can have instance and static initialization blocks in an abstract class, whereas we can never have them in the interface. Abstract classes may also have constructors which will get executed during the child object’s instantiation.

Java 8 introduced functional interfaces, an interface with a restriction of no more than one declared abstract method. Any interface with a single abstract method other than static and default methods is considered a functional interface. We can use this feature to restrict the number of abstract methods to be declared. While in abstract classes, we can never have this restriction on the number of abstract methods declaration.

Abstract classes are analogous to interfaces in some ways:

  • We can’t instantiate either of them. i.e., we cannot use the statement new TypeName() directly to instantiate an object. If we used the aforementioned statement, we have to override all the methods using an anonymous class
  • They both might contain a set of methods declared and defined with or without their implementation. i.e., static & default methods(defined) in an interface, instance methods(defined) in abstract class, abstract methods(declared) in both of them

4. When to Use an Interface

Let’s look at some scenarios when one should go with an interface:

  • If the problem needs to be solved using multiple inheritances and is composed of different class hierarchies
  • When unrelated classes implement our interface. For example, Comparable provides the compareTo() method that can be overridden to compare two objects
  • When application functionalities have to be defined as a contract, but not concerned about who implements the behavior. i.e., third-party vendors need to implement it fully

Consider using the interface when our problem makes the statement “A is capable of [doing this]”. For example, “Clonable is capable of cloning an object”, “Drawable is capable of drawing a shape”, etc.

Let us consider an example that makes use of an interface:

public interface Sender {
    void send(File fileToBeSent);
}
public class ImageSender implements Sender {
    @Override
    public void send(File fileToBeSent) {
        // image sending implementation code.
    }
}

Here, Sender is an interface with a method send(). Hence, “Sender is capable of sending a file” we implemented it as an interface. ImageSender implements the interface for sending an image to the target. We can further use the above interface to implement VideoSender, DocumentSender to accomplish various jobs.

Consider a unit test case the makes use of the above interface and its implemented class:

@Test
void givenImageUploaded_whenButtonClicked_thenSendImage() { 
 
    File imageFile = new File(IMAGE_FILE_PATH);
 
    Sender sender = new ImageSender();
    sender.send(imageFile);
}

5. When to Use an Abstract Class

Now, let’s see some scenarios when one should use the abstract class:

  • When trying to use the inheritance concept in code (share code among many related classes), by providing common base class methods that the subclasses override
  • If we have specified requirements and only partial implementation details
  • While classes that extend abstract classes have several common fields or methods (that require non-public modifiers)
  • If one wants to have non-final or non-static methods to modify the states of an object

Consider using abstract classes and inheritance when our problem makes the evidence “A is a B”. For example, “Dog is an Animal”, “Lamborghini is a Car”, etc.

Let’s look at an example that uses the abstract class:

public abstract class Vehicle {
    
    protected abstract void start();
    protected abstract void stop();
    protected abstract void drive();
    protected abstract void changeGear();
    protected abstract void reverse();
    
    // standard getters and setters
}
public class Car extends Vehicle {

    @Override
    protected void start() {
        // code implementation details on starting a car.
    }

    @Override
    protected void stop() {
        // code implementation details on stopping a car.
    }

    @Override
    protected void drive() {
        // code implementation details on start driving a car.
    }

    @Override
    protected void changeGear() {
        // code implementation details on changing the car gear.
    }

    @Override
    protected void reverse() {
        // code implementation details on reverse driving a car.
    }
}

In the above code, the Vehicle class has been defined as abstract along with other abstract methods. It provides generic operations of any real-world vehicle and also has several common functionalities. The Car class, which extends the Vehicle class, overrides all the methods by providing the car’s implementation details (“Car is a Vehicle”).

Hence, we defined the Vehicle class as abstract in which the functionalities can be implemented by any individual real vehicle like cars and buses. For example, in the real world, starting a car and bus is never going to be the same (each of them needs different implementation details).

Now, let’s consider a simple unit test that makes use of the above code:

@Test
void givenVehicle_whenNeedToDrive_thenStart() {

    Vehicle car = new Car("BMW");

    car.start();
    car.drive();
    car.changeGear();
    car.stop();
}

6. Conclusion

This article discussed the overview of interfaces and abstract classes and the key differences between them. Also, we examined when to use each of them in our work to accomplish writing flexible and clean code.

The code backing this article is available on GitHub. Once you're logged in as a Baeldung Pro Member, start learning and coding on the project.
Baeldung Pro – NPI EA (cat = Baeldung)
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Baeldung Pro comes with both absolutely No-Ads as well as finally with Dark Mode, for a clean learning experience:

>> Explore a clean Baeldung

Once the early-adopter seats are all used, the price will go up and stay at $33/year.

eBook – HTTP Client – NPI EA (cat=HTTP Client-Side)
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The Apache HTTP Client is a very robust library, suitable for both simple and advanced use cases when testing HTTP endpoints. Check out our guide covering basic request and response handling, as well as security, cookies, timeouts, and more:

>> Download the eBook

eBook – Java Concurrency – NPI EA (cat=Java Concurrency)
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Handling concurrency in an application can be a tricky process with many potential pitfalls. A solid grasp of the fundamentals will go a long way to help minimize these issues.

Get started with understanding multi-threaded applications with our Java Concurrency guide:

>> Download the eBook

eBook – Java Streams – NPI EA (cat=Java Streams)
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Since its introduction in Java 8, the Stream API has become a staple of Java development. The basic operations like iterating, filtering, mapping sequences of elements are deceptively simple to use.

But these can also be overused and fall into some common pitfalls.

To get a better understanding on how Streams work and how to combine them with other language features, check out our guide to Java Streams:

>> Join Pro and download the eBook

eBook – Persistence – NPI EA (cat=Persistence)
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Working on getting your persistence layer right with Spring?

Explore the eBook

Course – LS – NPI EA (cat=REST)

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Get started with Spring Boot and with core Spring, through the Learn Spring course:

>> CHECK OUT THE COURSE

Partner – Moderne – NPI EA (tag=Refactoring)
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Modern Java teams move fast — but codebases don’t always keep up. Frameworks change, dependencies drift, and tech debt builds until it starts to drag on delivery. OpenRewrite was built to fix that: an open-source refactoring engine that automates repetitive code changes while keeping developer intent intact.

The monthly training series, led by the creators and maintainers of OpenRewrite at Moderne, walks through real-world migrations and modernization patterns. Whether you’re new to recipes or ready to write your own, you’ll learn practical ways to refactor safely and at scale.

If you’ve ever wished refactoring felt as natural — and as fast — as writing code, this is a good place to start.

eBook Jackson – NPI EA – 3 (cat = Jackson)
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